Reputation (Rep)

Reputation in Gameful acts as a key behavioral motivator, rewarding students for positive actions within the course. Here’s how you can configure the Reputation settings to enhance engagement and maintain a productive learning environment.

Configuring Reputation Parameters #

  • Name: Typically set as “Reputation,” this can be adjusted to fit the thematic elements of your course.
  • Abbreviation: “REP” is the default abbreviation, but feel free to modify it as needed.

Fine-Tuning Reputation Mechanics #

  • Bankruptcy Penalty: Define the consequence for when a student lacks sufficient Gold to pay for a penalty. In this setting, a value of “5” means that if students cannot cover a Gold-based penalty, they will lose 5 points of Reputation. This mechanic emphasizes the importance of managing resources wisely within the game.
  • Maximum Modifier: Set the cap for how much Reputation can boost a student’s rewards. The “200” value signifies that students can earn up to double the standard reward amounts based on their Reputation level.
  • Starting Amount: Choose the initial Reputation score that every student starts with, which is “1” by default, encouraging students to build their Reputation from the outset.

Notifications and Icons #

  • Use Icon: Decide if changes to a student’s Reputation will be accompanied by an icon, enhancing the visibility and impact of these notifications. If you choose to use an icon, toggle the option to ‘Yes’ and select a graphic that students will easily associate with Reputation changes.

After finalizing your settings:

  • Select ‘Update’ to apply and save your changes.
  • Communicate to students the significance of the Reputation system. Make sure they understand how Reputation is earned, how it can multiply their rewards, and the implications of the bankruptcy penalty.
  • Regularly review the effectiveness of the Reputation settings, ensuring they are motivating desired behaviors and not unduly penalizing students.

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