Quest Features: Loot and Awards

Loot and awards are critical components of gameplay, providing incentives and rewarding players for their efforts. The right balance of entry rewards, completion awards, and bonus loot can significantly enhance player engagement and satisfaction.

Loot and Awards Options #

Entry Reward #

  • Purpose: To offer immediate gratification upon beginning a quest, serving as an incentive for engagement.
  • Configuration: Players receive experience points (XP), gold, or reputation (Rep) upon the first opening of a quest.
  • Gameplay Impact: Encourages players to start new quests by providing an instant reward, which can help in leveling up or improving the player’s standing in the game world.
  • Best Practice: Ensure that the entry reward is balanced and does not overshadow the rewards for completing the quest, to maintain motivation throughout the quest’s duration.

Completion Award #

  • Purpose: Acts as the primary reward for finishing a quest, signifying achievement.
  • Configuration: This is typically an inventory item that may enhance player abilities or be required for future quests.
  • Gameplay Impact: Provides a tangible payoff for the effort and time invested in completing the quest, often contributing to the player’s power progression or unlocking new gameplay features.
  • Best Practice: Align the completion award closely with the quest’s theme and difficulty, making sure it feels earned and significant.

Bonus Loot #

  • Purpose: To add an element of chance and potential for extra rewards that can be gained upon quest completion.
  • Configuration:
    • Bonus loot comes in the form of a loot box, which can contain a variety of items.
    • Developers can set messages that appear when the loot box is awarded and can determine the contents and drop rates for each item within.
  • Gameplay Impact: Introduces an element of surprise and the potential for rare items, increasing replay value and excitement.
  • Best Practice: Manage drop rates to balance the frequency and quality of rewards, ensuring that bonus loot feels special and does not deflate the value of regular completion awards.
Drop Rate Explained #

The drop rate is a mechanic used to determine the likelihood of a specific item being awarded from a loot box or bonus reward. It’s typically expressed as a percentage, indicating the chance that any given attempt will result in the desired outcome.

Drop Rate as a Percentage #

When expressed as a percentage, a drop rate provides an intuitive understanding of probability. For example, if an item has a drop rate of 20%, it implies that, on average, the item should appear once in every five attempts.

Drop Rate Functioning as a Ratio #

In practice, when the sum of drop rates for all items does not equal 100%, the system interprets these percentages as ratios. This means the actual chance of obtaining a specific item is relative to the total of all drop rates.

Example: #

Consider a loot box with three items having the following drop rates:

  • Item A: 30%
  • Item B: 40%
  • Item C: 20%

The total is 90%, not 100%. In this case, the game will calculate the drop chance of each item by considering the proportion of its drop rate against the total sum of drop rates.

The chance to receive each item would be:

  • Item A: 30 / 90 = 1/3 or approximately 33.33%
  • Item B: 40 / 90 = 4/9 or approximately 44.44%
  • Item C: 20 / 90 = 2/9 or approximately 22.22%

Thus, the percentages work as a ratio, where each item’s drop rate is considered in relation to the total drop rate pool.

Integration and Gameplay Enhancement #

Incorporating these loot options into the game requires thoughtful balancing to ensure each type of reward contributes to a rewarding gameplay loop. Entry rewards can serve as a teaser, encouraging players to engage with the content. Completion awards provide a sense of progression and achievement. Bonus loot introduces an element of randomness and the thrill of gambling on potentially high-value items.

For the best player experience, these rewards should be:

  • Transparent: Clearly communicate how players can obtain each type of reward and what they can expect to receive.
  • Fair: Ensure that rewards are attainable and proportional to the effort required to obtain them.
  • Varied: Offer a range of rewards to cater to different player interests and to keep the game interesting.
  • Integrated: Make sure that the rewards fit within the game’s economy and narrative, enhancing the overall experience rather than detracting from it.

By carefully designing the loot and awards system, developers can create a compelling reason for players to engage with quests and maintain interest over the long term.

Powered by BetterDocs