Store Features: Access

Access to store items can be regulated with a variety of features, adding depth and challenge to the shopping experience.

1. Locks

Items can be made accessible only when certain conditions are met, which adds layers of complexity and achievement to gameplay. There are two primary methods of locking items, with customizable visibility settings that contribute to the game’s narrative and player engagement:

a. Conditional Locks

Conditional locks are not just about restricting access; they’re a way to create anticipation and a sense of achievement as players meet certain conditions.

By setting conditional locks, creators can establish prerequisites that must be met before an item becomes available. These conditions can include:

  • Date Restrictions: Items can be locked until or after a certain calendar date.
  • Inventory-Based Restrictions: Certain items may require the player to possess specific inventory items.
  • Loot Level Restrictions: Items may be locked until players reach specific thresholds of XP, Gold, or Reputation.
  • Class Section Restriction: Items can be restricted to players belonging to a particular class section, which can be identified at registration or on the profile page. Instructors can also assign sections through administrative messaging.

b. Scheduled Access

Scheduled access can enhance the realism of the game environment by simulating real-time events and aligning with real-world dates, thereby encouraging regular player engagement.

Items can be programmed to become available only during specific periods, such as during certain class times or on weekends.

Visibility Settings when Locked

The way locked items are displayed can significantly influence player behavior and game dynamics:

  • Title and Messages: Displaying the item’s title and lock messages can prompt players to fulfill the conditions to unlock the item, fostering a sense of progress and reward.
  • Mystery Box: Using a “[?]” icon to represent locked items adds an element of mystery and depth, prompting players to investigate further.
  • Discoverable: Hidden items that become available upon meeting certain conditions can create a sense of surprise and reward, encouraging players to explore the game more thoroughly.

These settings are instrumental in guiding players through the game, providing a customized experience based on their actions and decisions.

2. Passwords

Integrating passwords into the shopping experience compels players to engage more deeply with the game, as they need to remember or find important information to access certain items. This feature can also foster cooperation among players who might share passwords to unlock content together.

Passwords can be utilized in various ways:

  • Discover the Password: Players might find passwords within the context of another quest or through solving puzzles.
  • Obtain from Instructor: Passwords can be provided by the instructor as part of classroom engagement or upon completing specific objectives.

Utilizing these access features effectively turns the store into a dynamic and integral part of the game, enhancing the overall educational and engagement value.